Maya Knight

MAYA KNIGHT is the team sniper. A tall redhead, she walked off the farmland of the American Midsouth and into the U.S. Marines. Her extraordinary accuracy endeared her to the Corps, but its gung-ho mentality drove her swiftly away. She found a much more reserved home at the Corporation.

Maya is the skill of the team. She is patient, reticent, and always on target. She speaks rarely, but her words are carefully considered and deeply effective. She has no ambition and few desires beyond doing her job to the utmost of her capability. She holds irrevocable opinions about the integrity of the team, and the Corporation has not yet let her down. She is closest to Rafael, finding in his exuberance some forbearance for her rectitude. She is neither cold nor prudish, but may uncomfortably expect more than a person is willing to give. Hers is the voice of honor.

Skills
SNIPER= Maya is a Sniper. She pays for her incredible Accuracy and Damage with a lack of flexibility. In combat, Maya may not move and shoot. In any Turn in which she expends any Action Points, she loses her Reticule until her next Turn. Additionally, when she is Covering, she may only fire a single shot. After she fires a shot, her Cover Points are set to zero. INCAPACITATE= Maya spends time investigating anatomy, in order to ensure that every shot results in instant target elimination. When she learns the Incapacitate skill, she makes every shot count. Her Power is increased to 99. ACCURACY= Maya hones her accuracy to a razor edge. She adds 50 to her Accuracy. LIMITED MODE= Maya begins to learn how to apply her sniper skills to close-quarters situations. When she learns the Limited Move Skill, her sniper restrictions are somewhat lifted. She may now expend 1 Action Point in a turn and still have a Reticule. FIRST AID= Maya discovers that her anatomical studies may have side benefits for the team as well. When she learns the First Aid Skill, she may aid her teammates during the course of a Mission. When Maya is Standing in a tile adjacent to a Character with a Wounded Damage Level, Maya receives a White First Aid icon above the Wounded Character. Maya may then execute a First Aid Action on the Character. The target Character is no longer Wounded. BRACE= Snipers are most comfortable in set positions. When Maya learns the Brace Skill, she is able to Brace herself into a set position. Whenever she Kneels she becomes Braced. While Braced, she is immune to Morale effects; she will not Hesitate or Break while Braced. The next time Maya expends a non-Firing Action Point, she becomes unBraced, and is again vulnerable to Morale. NORMAL COVER= Maya's close-quarters skills continue to improve. When she learns the Normal Cover Skill, she may Cover like other combatants, instead of having just one Cover shot. MEDIC= Maya's medical studies reach their logical conclusion as she qualifies as a Combat Medic. When Maya learns the Medic Skill, she is able to quickly stabilize the condition of Dying Characters. Maya will have two full Turns to reach the Dying Character and perform a Medic First Aid action upon that Character. If she succeeds, the Character is merely Wounded. If the character dies, the mission will end. DISMAY= Snipers create an element of dread in their opponents... suddenly there is a loud sound, and someone is instantly dead. When Maya learns the Dismay Skill, her fire becomes terrifyingly accurate. Any Opponent who can see Maya's target go down becomes dismayed, and adds four points to their Action Point Total, forcing a Break in all but the sturdiest Opponent. FULL MOVE= Maya finally adapts to the close-quarters environment. When she learns the Full Move Skill, she may move and fire normally, like any other combatant.